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#Nexus mods 7 days to die full
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They can heal themselves when its safe to do so, and there is a medic package for characters that can heal and mend others.They will follow you on foot, keeping up with you, and if you get into a vehicle, they will hide and reappear once you exit the vehicle.They will teleport to you if stuck, get too far away, or if configured, to your bedroll when you die. Hostile NPCs have additional AI so they will hunt you down more than zombies can, be warned!.
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#Nexus mods 7 days to die mod
This mod includes a Unity Tutorial Project (available separately) containing the mods controller and templates and scripts so making new characters is easy.If you would like to join this community team, or have some features or characters to contribute, they would love to hear from you! Features Other character modders have committed to contributing additional characters that leverage this mod pack like they do to the POI (Buildings) collection called CompoPack. indicates there is a dependency on another modlet with a lower number prefix. A 2-soldierfactions pack might add different factions to the 1-soldier pack, reusing those same soldier models. Character packs focused on a entity type, for example, a 1-soldier pack or a 1-spider pack add new characters to the 0-XNPCCore.
#Nexus mods 7 days to die code
The 0-SCore modlet contains C# code and the 0-XNPCCore contains the xml and templates.īy design this mod encourages expansion through expansion packs. There are 2 core modlets, both are required for this mod to work. The goal of this project is to provide “Core” functionality and templates that can be reused by modders to add high functioning characters to their mods. While initially started by Sphereii and Xyth back in A16, the team continues to grow in size every alpha. The NPCMod is a community modding project.